Originally, I couldn't care less about Street Fighter X Tekken ("X" is apparently pronounced "cross" in Capcom Land), because my faith in the Street Fighter franchise was shaken by 4, and I don't give a shit about Tekken. OH, how I do not give a shit about Tekken. After more videos and information has popped up, however, I've become intrigued. It looks like a more advanced Street Fighter 4, and if there's one thing SF4 needed, it was progression. The recent announcement of the "pandora" mechanic scared me a little, but hasn't proven itself to me to be another X-factor just yet. SFxT is a tag game, and when one of your characters is at low health, you can sacrifice them to power up your other character. Just looking at that makes it look like another terrible come-back mechanic that has infested this latest generation of fighting games. However, when you factor in that if you don't win the round in, like, eight seconds (that's what it looked like to me anyway) you instantly lose the round. While that does potentially allow for bullshit come-backs, the huge risk you take (and the fact that your opponent obviously has access to this, and theirs is going to last longer than yours at this point) makes it far more interesting.
I said before if there was an update to MvC3 I wasn't going to buy it, and despite Ghost Rider being in it I'm still in the mindset of sticking to that. I was tempted though, because I mean come on, Ghost Rider. I always say you vote with your wallet, and I don't want any kind of game to be treated like this. It shouldn't be okay for developers to release an incomplete product and release an "update" in such a short time.
Skull Girls is looking very interesting, since it's a game made by fighting game fans FOR fighting game fans. Persona Arena doesn't seem all that engaging as a fighting system, but the art and promise of a continuation of Persona 4 is enough to draw me in. King of Fighters XIII seems to be what King of Fighters XII SHOULD have been, which is also very interesting. I don't give a shit about the rest, primarily because they're 3D fighters and I have... issues with that genre. I can usually have fun with Soul Calibur, though.
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League of Legends has this problem that supersedes any gameplay imbalance or bug: it wasn't supposed to be this popular. That's what it seems like to me anyway. Riot's big thing they've got coming up is Dominion, a capture-and-hold type gameplay mode that is apparently going to change the world. Before that it was spectator/replay features, and before that it was a new DOTA-style map called Magma Chamber. None of these have been released. Dominion has far more marketing behind it than anything else they've said they're working on, and was said to be released "shortly after PAX". What we've gotten is an announcement that limited beta testing would be starting for Dominion at some time in the future. Eh.
The MOBA genre is going to be the new shit, if it's not already. Every other game in the genre has had features LoL has talked about for a year but never delivered on release. It's a fun game, don't get me wrong, but I'm very skeptical that is deserves to be the most popular and profitable on the market. And honestly, I really don't think Riot can compete with Valve once DOTA 2 comes out. I like your game, but you've got to get something out there.
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Deus Ex: Human Revolution was a great game, ignoring the boss battles. However, something I didn't mention in my original post about it was the shooting mechanics. This is mostly because I didn't really use guns in my first playthrough, but when I did use them they felt very "console-fied". By this I mean they were clunky and had too much mouse smoothing (note: any amount of mouse smoothing is too much). You might get used to it if you use it enough, but it still doesn't feel good.
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Finally, Danzig.

I think Skullgirls looks kinda dum--oh look a catgirl. Nevermind.
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